Civ4UnitAIInfos
The Civ4UnitAIInfos file defines the unit AI types that exist in the game. In Vanilla and Warlords this is located in Civ4BasicInfos.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
Contents |
Tags
Headers
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
| Tag Name | Description |
|---|---|
| UnitAIInfos | This tag surrounds all the entries in the file |
| UnitAIInfo | Main bracket for each entry |
Text
| Tag Name | Description |
|---|---|
| Type | How the unit AI type is referred to in other files |
| Description | The text displayed for the unit AI type in the game |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<UnitAIInfo> <Type>UNITAI_ATTACK</Type> <Description>UNITAI_ATTACK</Description> </UnitAIInfo>