Civ4ArtDefines Unit: Difference between revisions

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{| align="left"
The '''Civ4ArtDefines_Unit''' file declares various art settings for units.
|[[Civ4ArtDefines_Terrain|Previous article]]
 
|}
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
{|align="right"
 
|[[Civ4 XML Reference|Back to XML Reference]]
|}<br><br>
<font color=red>This page is missing information.
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Do not remove this notice until it is complete.</font>
Do not remove this notice until it is complete.</font>
=Summary=
Various Art settings for Units.




=Single-Line Tags=
==Tags==
===Text Tags===
===Text===
{| border="1" cellpadding="2" cellspacing="0"
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
! style="background:#efefef;" | Description
|-
|-
|Type || Object Name (Unit).
!Type
| Object Name (Unit).
|-
!Button
| Location of the unit's button file (.dds format).
|-
|-
|NIF || Location of NIF file.
!NIF
| Location of the unit's NIF (model) file.
|-
|-
|KVM || Location of KVM file.
!KFM
| Location of the unit's KFM (animation) file.
|-
|-
|SHADERNIF || <font color=red>unknown.</font>
!SHADERNIF
| Location of the unit's "[[Model Shading|shaded]]" NIF (model) file.
|-
|-
|TrainSound || This is the sound played when an unit is built in a city.
!TrainSound
| The sound played when an unit is built in a city.
|}
|}




===Boolean===
===Boolean===
{| border="1" cellpadding="2" cellspacing="0"
 
All of these can either be 1 (on, or true) or 0 (off, or false).  Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
! style="background:#efefef;" | Description
|-
|-
|bActAsRanged || <font color=red>unknown.</font>
!bActAsRanged
| If set to 1, the unit always engages enemies at ranged distance, rather than closing to melee distance.
|-
!bActAir
| If set to 0, the unit shows up in the Civlopedia interface as per its domain -- DOMAIN_LAND, DOMAIN_AIR, etc.
If set to 1, forces the unit to show up as an Air unit in the Civlopedia -- that is, flying with sky in the background.
|-
!bActAsLand
| If set to 0, the unit shows up in the Civlopedia interface as per its domain -- DOMAIN_LAND, DOMAIN_AIR, etc.
If set to 1, forces the unit to show up as an Land unit in the Civlopedia -- that is, on the ground (or hovering over it, like helicopters).
|}
|}




===Floating-Point Tags===
===Floating-Point===
{| border="1" cellpadding="2" cellspacing="0"
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
! style="background:#efefef;" | Description
|-
|-
|fScale || Size on maps.
!fScale
| The unit's model is scaled (multiplied) by this number for its size on the map.
|-
|-
|fInterfaceScale || Multiply by fScale to get Civilopedia size.
!fInterfaceScale
| The unit's model is scaled first by fScale, then by this number for its size in the 'Pedia and the bottom-right window.
|-
|-
|fBattleDistance || Distance at which this unit will fight (melee) opposing units. Click for more complete description.
!fBattleDistance
| Distance at which this unit will fight (melee-style) opposing units.
|-
|-
|fRangedDeathTime || <font color=red>unknown.</font>
!fRangedDeathTime
| <font color=red>unknown</font>
|}
|}




==Multi-Line Tags==
===Lists (Multi-line)===
{| border="1" cellpadding="2" cellspacing="0"
 
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
! style="background:#efefef;" | Description
|-
|-
|ShadowDef || <font color=red>unknown.</font>
!ShadowDef
| <font color=red>unknown</font>
|-
|-
|AudioRunSounds || <font color=red>unknown.</font>
!AudioRunSounds
| <font color=red>unknown</font>
|}
|}




=Example=
==Example==
 
In the following example of code, please note that there is a specific order of all of the tags.  You ''must'' list the tags in this order for the game to properly interpret your file.
 
  <UnitArtInfo>
  <UnitArtInfo>
    <Type>ART_DEF_UNIT_LION</Type>
<Type>ART_DEF_UNIT_LION</Type>
    <fScale>0.61</fScale>
<Button>,Art/Interface/Buttons/Units/Lion.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,5</Button>
    <fInterfaceScale>1.3</fInterfaceScale>
<fScale>0.61</fScale>
    <NIF>Art/Units/Lion/Lion.nif</NIF>
<fInterfaceScale>1.3</fInterfaceScale>
    <KFM>Art/Units/Lion/Lion.kfm</KFM>
<bActAsLand>0</bActAsLand>
    <SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF>
<bActAsAir>0</bActAsAir>
    <ShadowDef>
<NIF>Art/Units/Lion/Lion.nif</NIF>
        <ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
<KFM>Art/Units/Lion/Lion.kfm</KFM>
        <ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
<SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF>
        <fShadowScale>1.0</fShadowScale>
<ShadowDef>
    </ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
    <fBattleDistance>0.35</fBattleDistance>
<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
    <fRangedDeathTime>0.28</fRangedDeathTime>
<fShadowScale>1.0</fShadowScale>
    <bActAsRanged>0</bActAsRanged>
</ShadowDef>
    <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<fBattleDistance>0.35</fBattleDistance>
    <AudioRunSounds>
<fRangedDeathTime>0.28</fRangedDeathTime>
        <AudioRunTypeLoop/>
<bActAsRanged>0</bActAsRanged>
        <AudioRunTypeEnd/>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
    </AudioRunSounds>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
  </UnitArtInfo>
  </UnitArtInfo>
{| align="left"
 
|[[Civ4ArtDefinesSchema|Next article]]
{{Civ4_XML_Files}}
|}
{|align="right"
|[[Civ4 XML Reference|Back to XML Reference]]
|}

Latest revision as of 22:46, 16 October 2009

The Civ4ArtDefines_Unit file declares various art settings for units.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.

This page is missing information. Do not remove this notice until it is complete.


Tags

Text

Tag Name Description
Type Object Name (Unit).
Button Location of the unit's button file (.dds format).
NIF Location of the unit's NIF (model) file.
KFM Location of the unit's KFM (animation) file.
SHADERNIF Location of the unit's "shaded" NIF (model) file.
TrainSound The sound played when an unit is built in a city.


Boolean

All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".

Tag Name Description
bActAsRanged If set to 1, the unit always engages enemies at ranged distance, rather than closing to melee distance.
bActAir If set to 0, the unit shows up in the Civlopedia interface as per its domain -- DOMAIN_LAND, DOMAIN_AIR, etc.

If set to 1, forces the unit to show up as an Air unit in the Civlopedia -- that is, flying with sky in the background.

bActAsLand If set to 0, the unit shows up in the Civlopedia interface as per its domain -- DOMAIN_LAND, DOMAIN_AIR, etc.

If set to 1, forces the unit to show up as an Land unit in the Civlopedia -- that is, on the ground (or hovering over it, like helicopters).


Floating-Point

Tag Name Description
fScale The unit's model is scaled (multiplied) by this number for its size on the map.
fInterfaceScale The unit's model is scaled first by fScale, then by this number for its size in the 'Pedia and the bottom-right window.
fBattleDistance Distance at which this unit will fight (melee-style) opposing units.
fRangedDeathTime unknown


Lists (Multi-line)

All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).

Tag Name Description
ShadowDef unknown
AudioRunSounds unknown


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<UnitArtInfo>
	<Type>ART_DEF_UNIT_LION</Type>
	<Button>,Art/Interface/Buttons/Units/Lion.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,5</Button>
	<fScale>0.61</fScale>
	<fInterfaceScale>1.3</fInterfaceScale>
	<bActAsLand>0</bActAsLand>
	<bActAsAir>0</bActAsAir>
	<NIF>Art/Units/Lion/Lion.nif</NIF>
	<KFM>Art/Units/Lion/Lion.kfm</KFM>
	<SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF>
	<ShadowDef>
		<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
		<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
		<fShadowScale>1.0</fShadowScale>
	</ShadowDef>
	<fBattleDistance>0.35</fBattleDistance>
	<fRangedDeathTime>0.28</fRangedDeathTime>
	<bActAsRanged>0</bActAsRanged>
	<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
	<AudioRunSounds>
		<AudioRunTypeLoop/>
		<AudioRunTypeEnd/>
	</AudioRunSounds>
</UnitArtInfo>


GlobalDefinesGlobalDefinesAltGlobalTypesPythonCallbackDefines

Art:

Civ4ArtDefines_BonusCiv4ArtDefines_BuildingCiv4ArtDefines_CivilizationCiv4ArtDefines_FeatureCiv4ArtDefines_ImprovementCiv4ArtDefines_InterfaceCiv4ArtDefines_LeaderheadCiv4ArtDefines_MiscCiv4ArtDefines_MovieCiv4ArtDefines_TerrainCiv4ArtDefines_UnitCiv4MainMenusCiv4RiverModelInfosCiv4RouteModelInfos

Audio; Buildings:

Audio2DScriptsAudio3DScriptsAudioDefinesAudioSoundscapeScriptsCiv4BuildingClassInfosCiv4BuildingInfosCiv4CityLSystemCiv4PlotLSystemCiv4SpecialBuildingInfos

BasicInfos:

Civ4AttitudeInfosCiv4BasicInfosCiv4CalendarInfosCiv4CityTabInfosCiv4DenialInfosCiv4DomainInfosCiv4InvisibleInfosCiv4MemoryInfosCiv4MonthInfosCiv4NewConceptInfosCiv4SeasonInfosCiv4UnitAIInfosCiv4UnitCombatInfos

Civilizations; Events:

Civ4CivilizationInfosCiv4LeaderHeadInfosCiv4TraitInfosCiv4UnitArtStyleTypeInfosCiv4EventInfosCiv4EventTriggerInfos

GameInfo:

Civ4CivicInfosCiv4CivicOptionInfosCiv4ClimateInfoCiv4CommerceInfoCiv4CorporationInfoCiv4CultureLevelInfoCiv4CursorInfoCiv4DiplomacyInfosCiv4EmphasizeInfosCiv4EspionageMissionInfoCiv4EraInfosCiv4ForceControlInfosCiv4GameOptionInfosCiv4GameSpeedInfoCiv4GoodyInfoCiv4GraphicOptionInfosCiv4HandicapInfoCiv4HintsCiv4MPOptionInfosCiv4PlayerOptionInfosCiv4ProcessInfoCiv4ReligionInfoCiv4SeaLevelInfoCiv4SpecialistInfosCiv4TurnTimerInfoCiv4UpKeepInfoCiv4VictoryInfoCiv4VoteInfoCiv4VoteSourceInfosCiv4WorldInfo

Interface:

Civ4AdvisorInfosCiv4CameraInfosCiv4ColorValsCiv4InterfaceModeInfosCiv4PlayerColorInfosCiv4SlideShowInfosCiv4SlideShowRandomInfosCiv4SpaceShipInfosCiv4ThroneRoomeInfosCiv4ThroneRoomCameraInfosCiv4ThroneRoomStyleInfosCiv4WorldPickerInfos

Misc:

Civ4AttachableInfosCiv4CameraOverlayInfosCiv4DetailManagerCiv4EffectInfosCiv4QuestInfosCiv4RiverInfosCiv4RouteInfosCiv4TerrainPlainInfosCiv4TutorialInfosCiv4WaterPlaneInfos

Technologies:

Civ4TechInfos

Terrain:

Civ4BonusClassInfosCiv4BonusInfosCiv4FeatureInfosCiv4ImprovementInfosCiv4SymbolMeshPathsCiv4TerrainInfosCiv4TerrainSettingsCiv4YieldInfos

Units:

Civ4AnimationInfosCiv4AnimationPathInfosCiv4AutomateInfosCiv4BuildInfosCiv4CommandInfosCiv4ControlInfosCiv4EntityEventInfosCiv4FormationInfosCiv4MissionInfosCiv4PromotionInfosCiv4SpecialUnitInfosCiv4UnitClassInfosCiv4UnitInfos

Schemas:

Civ4GlobalDefinesSchemaCiv4GlobalTypesSchemaCiv4ArtDefinesSchemaAudioDefinesSchemaAudioScriptSchemaCiv4BasicInfoSchemaCiv4BuildingSchemaCiv4LSystemSchemaCiv4CivilizationSchemaCiv4EventSchemaCiv4GameInfoSchemaCiv4InterfaceSchemaCiv4MiscSchemaCiv4TutorialSchemaCiv4DetailManagerSchemaCiv4TechnologiesSchemaCiv4TerrainSchemaCiv4FormationSchemaCiv4UnitSchema

Italics: Beyond the Sword only