The Civ4InterfaceModeInfos file defines different modes the interface can operate in.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
|InterfaceModeInfo||Main bracket for each entry|
|Type||Name used in other files|
|CursorType||Type of cursor used|
|Mission||Mission being performed by a unit|
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
|bGotoPlot||Whether a unit is moving to a plot|
|bHighlightPlot||Whether to mark the plot on the map|
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<InterfaceModeInfo> <Type>INTERFACEMODE_SELECTION</Type> <Description>TXT_KEY_INTERFACEMODE_SELECTION</Description> <Help/> <CursorType>CURSOR_DEFAULT</CursorType> <Mission>NONE</Mission> <bVisible>0</bVisible> <bGotoPlot>0</bGotoPlot> <bHighlightPlot>0</bHighlightPlot> <bSelectType>0</bSelectType> <bSelectAll>0</bSelectAll> </InterfaceModeInfo>