Civ4ArtDefines Building: Difference between revisions
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==Example== | ==Example== | ||
In the following example of code, please note that there is a specific order of all of the tags. You ''must'' list the tags in this order for the game to properly interpret your file. | |||
<BuildingArtInfo> | <BuildingArtInfo> | ||
<Type>ART_DEF_BUILDING_PALACE</Type> | <Type>ART_DEF_BUILDING_PALACE</Type> | ||
Line 74: | Line 77: | ||
<Button>,Art/Interface/Buttons/Buildings/Palace.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,5</Button> | <Button>,Art/Interface/Buttons/Buildings/Palace.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,5</Button> | ||
</BuildingArtInfo> | </BuildingArtInfo> | ||
{{Civ4_XML_Files}} |
Latest revision as of 01:21, 26 May 2009
The Civ4ArtDefines_Building files declares all the art files and art properties for the buildings, both in the city screen and in the civilopedia.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
Tags
Headers
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
Tag Name | Description |
---|---|
BuildingArtInfo | The main bracket for each entry. |
Type | Label that is used throughout all other XML files. |
Boolean
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
Tag Name | Description |
---|---|
bAnimated | Determines if it is animated or not. |
Art
These tags are directly related to the rendering of art for the entry.
Tag Name | Description |
---|---|
fScale | Scale on Map |
fInterfaceScale | multiply by fScale to get scale in Civilopedia. |
NIF | Location of the .nif file. |
KFM | Location of the .kfm file. |
Button | World Builder Icon. ,path to icon,path to corresponding Atlas,#,# |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<BuildingArtInfo> <Type>ART_DEF_BUILDING_PALACE</Type> <bAnimated>0</bAnimated> <fScale>1.0</fScale> <fInterfaceScale>0.5</fInterfaceScale> <NIF>Art/Structures/Buildings/Palace/Palace.nif</NIF> <KFM/> <Button>,Art/Interface/Buttons/Buildings/Palace.dds,Art/Interface/Buttons/Buildings_Atlas.dds,6,5</Button> </BuildingArtInfo>