Civ4UnitAIInfos: Difference between revisions
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==Example== | |||
In the following example of code, please note that there is a specific order of all of the tags. You ''must'' list the tags in this order for the game to properly interpret your file. | |||
<UnitAIInfo> | |||
<Type>UNITAI_ATTACK</Type> | |||
<Description>UNITAI_ATTACK</Description> | |||
</UnitAIInfo> | |||
{{Civ4_XML_Files}} |
Latest revision as of 03:28, 3 October 2011
The Civ4UnitAIInfos file defines the unit AI types that exist in the game. In Vanilla and Warlords this is located in Civ4BasicInfos.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
Tags
Headers
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
Tag Name | Description |
---|---|
UnitAIInfos | This tag surrounds all the entries in the file |
UnitAIInfo | Main bracket for each entry |
Text
Tag Name | Description |
---|---|
Type | How the unit AI type is referred to in other files |
Description | The text displayed for the unit AI type in the game |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<UnitAIInfo> <Type>UNITAI_ATTACK</Type> <Description>UNITAI_ATTACK</Description> </UnitAIInfo>