Civ4RiverModelInfos: Difference between revisions
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KHtcU0 <a href="http://ltwqzwxfhdzs.com/">ltwqzwxfhdzs</a>, [url=http://czapjojofmfd.com/]czapjojofmfd[/url], [link=http://knowuprvepqz.com/]knowuprvepqz[/link], http://wfbkjrmatigd.com/ | |||
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==Example== | ==Example== |
Revision as of 17:08, 7 April 2010
The Civ4RiverModelInfos file declares all the river art files.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
This page is missing information. Do not remove this notice until it is complete.
KHtcU0 <a href="http://ltwqzwxfhdzs.com/">ltwqzwxfhdzs</a>, [url=http://czapjojofmfd.com/]czapjojofmfd[/url], [link=http://knowuprvepqz.com/]knowuprvepqz[/link], http://wfbkjrmatigd.com/
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<RiverModelInfo> <ModelFile>Art/Terrain/Routes/Rivers/River00a.nif</ModelFile> <BorderFile>Art/Terrain/Routes/Rivers/Border00a.dds</BorderFile> <TextureIndex>0</TextureIndex> <DeltaType>DELTA_NONE</DeltaType> <Connections>S</Connections> <Rotations>0 90 180 270</Rotations> </RiverModelInfo>
<RiverModelInfo> <ModelFile>Art/Terrain/Routes/Rivers/River05d.nif</ModelFile> <BorderFile>Art/Terrain/Routes/Rivers/Border05d.dds</BorderFile> <TextureIndex>31</TextureIndex> <DeltaType>DELTA_CLOCKWISE</DeltaType> <Connections>N E</Connections> <Rotations>0 90 180 270</Rotations> </RiverModelInfo>