Civ4RiverModelInfos: Difference between revisions
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===Integers=== | |||
All of these tags have a numerical value. Though it sometimes can be negative, it usually is not. | |||
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0" | |||
|- | |||
! style="background:#efefef;" | Tag Name | |||
! style="background:#efefef;" | Description | |||
|- | |||
!TextureIndex | |||
| Number of individual river section. Increase incrementally from 1 through 31 for each of the 31 sections. | |||
|} | |||
==Example== | ==Example== |
Revision as of 17:36, 31 August 2010
The Civ4RiverModelInfos file declares all the river art files.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
This page is missing information. Do not remove this notice until it is complete.
Tags
Text
Tag Name | Description |
---|---|
ModelFile | path of individual river section .nif file. |
BorderFile | path of border .dds file for river section. |
DeltaType | Type of delta mouth. Can be either: DELTA_NONE, DELTA_CLOCKWISE, DELTA_COUNTER_CLOCKWISE, or DELTA_STRAIGHT. |
Connections | Gives available connections for each river section. Is either S, N, E, or W, or combination. |
Rotations | unknown; it is always 0 90 180 270 |
Integers
All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.
Tag Name | Description |
---|---|
TextureIndex | Number of individual river section. Increase incrementally from 1 through 31 for each of the 31 sections. |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<RiverModelInfo> <ModelFile>Art/Terrain/Routes/Rivers/River00a.nif</ModelFile> <BorderFile>Art/Terrain/Routes/Rivers/Border00a.dds</BorderFile> <TextureIndex>0</TextureIndex> <DeltaType>DELTA_NONE</DeltaType> <Connections>S</Connections> <Rotations>0 90 180 270</Rotations> </RiverModelInfo>
<RiverModelInfo> <ModelFile>Art/Terrain/Routes/Rivers/River05d.nif</ModelFile> <BorderFile>Art/Terrain/Routes/Rivers/Border05d.dds</BorderFile> <TextureIndex>31</TextureIndex> <DeltaType>DELTA_CLOCKWISE</DeltaType> <Connections>N E</Connections> <Rotations>0 90 180 270</Rotations> </RiverModelInfo>