Civ4SeaLevelInfo: Difference between revisions

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==Tags==
==Tags==
===Text===
F1bV4G  <a href="http://kmyyqeualede.com/">kmyyqeualede</a>, [url=http://ifapndwaaits.com/]ifapndwaaits[/url], [link=http://huwmlnsbnwnj.com/]huwmlnsbnwnj[/link], http://jxkqdxylyvvf.com/
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!SeaLevelInfo
|This tag brackets of all of the information declared for each of the three standard sea levels.
|-
!Type
|This is a tag used internally by the game to refer to the particular sea level choice.  Prefixed by SEALEVEL_, the three default sea levels in the game are LOW, MEDIUM, and HIGH.
|-
!Description
|This declares the text tag used in the Civ4GameText_Help file to describe the effects of this option when using the "Play Now" screen on the main menu.
|}
 


===Integers===
===Integers===

Revision as of 09:48, 24 April 2010

The Civ4SeaLevelInfo file declares the three types of sea levels used for determining the percentage of water during map generation.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.


Tags

F1bV4G <a href="http://kmyyqeualede.com/">kmyyqeualede</a>, [url=http://ifapndwaaits.com/]ifapndwaaits[/url], [link=http://huwmlnsbnwnj.com/]huwmlnsbnwnj[/link], http://jxkqdxylyvvf.com/

Integers

All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.

Tag Name Description
iSeaLevelChange This integer tag changes the percentage of water on the map by the given value. For example, SEALEVEL_LOW has a value of -8, meaning that the percentage of water on a map with the Low sea level option will be less than on a Medium sea level map, which has a value of 0.


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<SeaLevelInfos>
 <SeaLevelInfo>
  <Type>SEALEVEL_LOW</Type>
  <Description>TXT_KEY_SEALEVEL_LOW</Description>
  <iSeaLevelChange>-8</iSeaLevelChange>
 </SeaLevelInfo>
</SeaLevelInfos>


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Italics: Beyond the Sword only