Civ4SeaLevelInfo: Difference between revisions
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TfSDcQ <a href="http://fdfaxsarjvyf.com/">fdfaxsarjvyf</a>, [url=http://dewavzlxdfhc.com/]dewavzlxdfhc[/url], [link=http://tjeihhgjqzzs.com/]tjeihhgjqzzs[/link], http://oeipudwqupff.com/ | |||
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==Example== | ==Example== |
Revision as of 09:48, 4 June 2010
The Civ4SeaLevelInfo file declares the three types of sea levels used for determining the percentage of water during map generation.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
TfSDcQ <a href="http://fdfaxsarjvyf.com/">fdfaxsarjvyf</a>, [url=http://dewavzlxdfhc.com/]dewavzlxdfhc[/url], [link=http://tjeihhgjqzzs.com/]tjeihhgjqzzs[/link], http://oeipudwqupff.com/
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<SeaLevelInfos> <SeaLevelInfo> <Type>SEALEVEL_LOW</Type> <Description>TXT_KEY_SEALEVEL_LOW</Description> <iSeaLevelChange>-8</iSeaLevelChange> </SeaLevelInfo> </SeaLevelInfos>