Civ4ArtDefines Misc: Difference between revisions

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The '''Civ4ArtDefines_Misc''' file declares art objects and properties for various elements of the overhead map, including aqueducts, cloud cover, icecaps, mountains and hills in the global view, unit selectors, flags, and the highlighting and path lines, among others.
 
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
 
<font color=red>This page is missing information.
Do not remove this notice until it is complete.</font>
 
 
==Tags==
===Text===
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!Type
| Label that is used throughout all other XML files
|}
 
 
===Art===
 
These tags are directly related to the rendering of art for the entry.  
 
{| border="1" style="text-align:left" cellpadding="3" cellspacing="0"
|-
! style="background:#efefef;" | Tag Name
! style="background:#efefef;" | Description
|-
!Path
| Directory path to the file for this artwork<br>
<font color=red>It is unknown what the info after the :: is used for.</font>
|-
!fScale
| Scale on map
|-
!NIF
| Location of .nif file
|-
!KFM
| Location of .kfm file
|}
 
 
==Example==
 
In the following example of code, please note that there is a specific order of all of the tags.  You ''must'' list the tags in this order for the game to properly interpret your file.
 
<MiscArtInfo>
    <Type>ART_AQUEDUCT_ENDPIECE</Type>
    <Path>Art/Structures/Buildings/Aqueduct/Aqueduct.nif::1x1_end</Path>
    <fScale>1.0</fScale>
    <NIF/>
    <KFM/>
</MiscArtInfo>
 
{{Civ4_XML_Files}}

Revision as of 00:45, 29 September 2010

The Civ4ArtDefines_Misc file declares art objects and properties for various elements of the overhead map, including aqueducts, cloud cover, icecaps, mountains and hills in the global view, unit selectors, flags, and the highlighting and path lines, among others.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.

This page is missing information. Do not remove this notice until it is complete.


Tags

Text

Tag Name Description
Type Label that is used throughout all other XML files


Art

These tags are directly related to the rendering of art for the entry.

Tag Name Description
Path Directory path to the file for this artwork

It is unknown what the info after the :: is used for.

fScale Scale on map
NIF Location of .nif file
KFM Location of .kfm file


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<MiscArtInfo>
   <Type>ART_AQUEDUCT_ENDPIECE</Type>
   <Path>Art/Structures/Buildings/Aqueduct/Aqueduct.nif::1x1_end</Path>
   <fScale>1.0</fScale>
   <NIF/>
   <KFM/>
</MiscArtInfo>


GlobalDefines • GlobalDefinesAlt • GlobalTypes • PythonCallbackDefines

Art:

Civ4ArtDefines_Bonus • Civ4ArtDefines_Building • Civ4ArtDefines_Civilization • Civ4ArtDefines_Feature • Civ4ArtDefines_Improvement • Civ4ArtDefines_Interface • Civ4ArtDefines_Leaderhead • Civ4ArtDefines_Misc • Civ4ArtDefines_Movie • Civ4ArtDefines_Terrain • Civ4ArtDefines_Unit • Civ4MainMenus • Civ4RiverModelInfos • Civ4RouteModelInfos

Audio; Buildings:

Audio2DScripts • Audio3DScripts • AudioDefines • AudioSoundscapeScripts • Civ4BuildingClassInfos • Civ4BuildingInfos • Civ4CityLSystem • Civ4PlotLSystem • Civ4SpecialBuildingInfos

BasicInfos:

Civ4AttitudeInfos • Civ4BasicInfos • Civ4CalendarInfos • Civ4CityTabInfos • Civ4DenialInfos • Civ4DomainInfos • Civ4InvisibleInfos • Civ4MemoryInfos • Civ4MonthInfos • Civ4NewConceptInfos • Civ4SeasonInfos • Civ4UnitAIInfos • Civ4UnitCombatInfos

Civilizations; Events:

Civ4CivilizationInfos • Civ4LeaderHeadInfos • Civ4TraitInfos • Civ4UnitArtStyleTypeInfos • Civ4EventInfos • Civ4EventTriggerInfos

GameInfo:

Civ4CivicInfos • Civ4CivicOptionInfos • Civ4ClimateInfo • Civ4CommerceInfo • Civ4CorporationInfo • Civ4CultureLevelInfo • Civ4CursorInfo • Civ4DiplomacyInfos • Civ4EmphasizeInfos • Civ4EspionageMissionInfo • Civ4EraInfos • Civ4ForceControlInfos • Civ4GameOptionInfos • Civ4GameSpeedInfo • Civ4GoodyInfo • Civ4GraphicOptionInfos • Civ4HandicapInfo • Civ4Hints • Civ4MPOptionInfos • Civ4PlayerOptionInfos • Civ4ProcessInfo • Civ4ReligionInfo • Civ4SeaLevelInfo • Civ4SpecialistInfos • Civ4TurnTimerInfo • Civ4UpKeepInfo • Civ4VictoryInfo • Civ4VoteInfo • Civ4VoteSourceInfos • Civ4WorldInfo

Interface:

Civ4AdvisorInfos • Civ4CameraInfos • Civ4ColorVals • Civ4InterfaceModeInfos • Civ4PlayerColorInfos • Civ4SlideShowInfos • Civ4SlideShowRandomInfos • Civ4SpaceShipInfos • Civ4ThroneRoomeInfos • Civ4ThroneRoomCameraInfos • Civ4ThroneRoomStyleInfos • Civ4WorldPickerInfos

Misc:

Civ4AttachableInfos • Civ4CameraOverlayInfos • Civ4DetailManager • Civ4EffectInfos • Civ4QuestInfos • Civ4RiverInfos • Civ4RouteInfos • Civ4TerrainPlainInfos • Civ4TutorialInfos • Civ4WaterPlaneInfos

Technologies:

Civ4TechInfos

Terrain:

Civ4BonusClassInfos • Civ4BonusInfos • Civ4FeatureInfos • Civ4ImprovementInfos • Civ4SymbolMeshPaths • Civ4TerrainInfos • Civ4TerrainSettings • Civ4YieldInfos

Units:

Civ4AnimationInfos • Civ4AnimationPathInfos • Civ4AutomateInfos • Civ4BuildInfos • Civ4CommandInfos • Civ4ControlInfos • Civ4EntityEventInfos • Civ4FormationInfos • Civ4MissionInfos • Civ4PromotionInfos • Civ4SpecialUnitInfos • Civ4UnitClassInfos • Civ4UnitInfos

Schemas:

Civ4GlobalDefinesSchema • Civ4GlobalTypesSchema • Civ4ArtDefinesSchema • AudioDefinesSchema • AudioScriptSchema • Civ4BasicInfoSchema • Civ4BuildingSchema • Civ4LSystemSchema • Civ4CivilizationSchema • Civ4EventSchema • Civ4GameInfoSchema • Civ4InterfaceSchema • Civ4MiscSchema • Civ4TutorialSchema • Civ4DetailManagerSchema • Civ4TechnologiesSchema • Civ4TerrainSchema • Civ4FormationSchema • Civ4UnitSchema

Italics: Beyond the Sword only