Civ4EmphasizeInfos

From Civilization Modding Wiki
Revision as of 18:12, 24 April 2010 by Deanej (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

The Civ4EmphasizeInfos file controls the various types of automation in the city screen. This automated system of city governance can be used to emphasize production of things like food, commerce, and Great People.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.


Tags

Headers

These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.

Tag Name Description
EmphasizeInfos This tag begins and ends the entire file, containing multiple instances of the EmphasizeInfo tag.
EmphasizeInfo This holds the info for each type of city governor automation.


Text

Tag Name Description
Type This is the internal name of the type of emphasis.
Description A tag that references the Civ4GameTextInfos file, containing the mouseover text.
Strategy Another tag referring to the text files, explaining the purpose and use of this type of automated control.


Integers

All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.

Tag Name Description
iYield If 1, emphasizes production of the given type of output. The order is food, hammers, and commerce per turn.
iCommerce If 1, emphasizes production of the given type of commerce output, meaning gold, beakers, and culture per turn.


Boolean

All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".

Tag Name Description
bAvoidGrowth If 1, the city is managed so as to stay the same size.
bGreatPeople If 1, the governor focuses on production of Great People Points.


Lists (Multi-line)

All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).

Tag Name Description
YieldModifiers Contains three instances of the iYield tag, controlling the emphasis on food, hammers, and commerce per turn.
CommerceModifiers Contains three instances of the iCommerce tag, controlling the emphasis on gold, beakers, and culture per turn.


Art

These tags are directly related to the rendering of art for the entry.

Tag Name Description
Button Directory path for the button displayed on the city screen.


Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

<EmphasizeInfos>
 <EmphasizeInfo>
  <Type>EMPHASIZE_FOOD</Type>
  <Description>TXT_KEY_EMPHASIZE_FOOD</Description>
  <Strategy>TXT_KEY_EMPHASIZE_FOOD_STRATEGY</Strategy>
  <Button>Art/Interface/Buttons/Governor/Food.dds</Button>
  <bAvoidGrowth>0</bAvoidGrowth>
  <bGreatPeople>0</bGreatPeople>
  <YieldModifiers>
   <iYield>1</iYield>
   <iYield>0</iYield>
   <iYield>0</iYield>
  </YieldModifiers>
  <CommerceModifiers>
   <iCommerce>0</iCommerce>
   <iCommerce>0</iCommerce>
   <iCommerce>0</iCommerce>
  </CommerceModifiers>
 </EmphasizeInfo>
 <EmphasizeInfo>
  <Type>EMPHASIZE_PRODUCTION</Type>
  <Description>TXT_KEY_EMPHASIZE_PRODUCTION</Description>
  <Strategy>TXT_KEY_EMPHASIZE_PRODUCTION_STRATEGY</Strategy>
  <Button>Art/Interface/Buttons/Governor/Production.dds</Button>
  <bAvoidGrowth>0</bAvoidGrowth>
  <bGreatPeople>0</bGreatPeople>
  <YieldModifiers>
   <iYield>0</iYield>
   <iYield>1</iYield>
   <iYield>0</iYield>
  </YieldModifiers>
  <CommerceModifiers>
   <iCommerce>0</iCommerce>
   <iCommerce>0</iCommerce>
   <iCommerce>0</iCommerce>
  </CommerceModifiers>
 </EmphasizeInfo>
</EmphasizeInfos>


GlobalDefinesGlobalDefinesAltGlobalTypesPythonCallbackDefines

Art:

Civ4ArtDefines_BonusCiv4ArtDefines_BuildingCiv4ArtDefines_CivilizationCiv4ArtDefines_FeatureCiv4ArtDefines_ImprovementCiv4ArtDefines_InterfaceCiv4ArtDefines_LeaderheadCiv4ArtDefines_MiscCiv4ArtDefines_MovieCiv4ArtDefines_TerrainCiv4ArtDefines_UnitCiv4MainMenusCiv4RiverModelInfosCiv4RouteModelInfos

Audio; Buildings:

Audio2DScriptsAudio3DScriptsAudioDefinesAudioSoundscapeScriptsCiv4BuildingClassInfosCiv4BuildingInfosCiv4CityLSystemCiv4PlotLSystemCiv4SpecialBuildingInfos

BasicInfos:

Civ4AttitudeInfosCiv4BasicInfosCiv4CalendarInfosCiv4CityTabInfosCiv4DenialInfosCiv4DomainInfosCiv4InvisibleInfosCiv4MemoryInfosCiv4MonthInfosCiv4NewConceptInfosCiv4SeasonInfosCiv4UnitAIInfosCiv4UnitCombatInfos

Civilizations; Events:

Civ4CivilizationInfosCiv4LeaderHeadInfosCiv4TraitInfosCiv4UnitArtStyleTypeInfosCiv4EventInfosCiv4EventTriggerInfos

GameInfo:

Civ4CivicInfosCiv4CivicOptionInfosCiv4ClimateInfoCiv4CommerceInfoCiv4CorporationInfoCiv4CultureLevelInfoCiv4CursorInfoCiv4DiplomacyInfosCiv4EmphasizeInfosCiv4EspionageMissionInfoCiv4EraInfosCiv4ForceControlInfosCiv4GameOptionInfosCiv4GameSpeedInfoCiv4GoodyInfoCiv4GraphicOptionInfosCiv4HandicapInfoCiv4HintsCiv4MPOptionInfosCiv4PlayerOptionInfosCiv4ProcessInfoCiv4ReligionInfoCiv4SeaLevelInfoCiv4SpecialistInfosCiv4TurnTimerInfoCiv4UpKeepInfoCiv4VictoryInfoCiv4VoteInfoCiv4VoteSourceInfosCiv4WorldInfo

Interface:

Civ4AdvisorInfosCiv4CameraInfosCiv4ColorValsCiv4InterfaceModeInfosCiv4PlayerColorInfosCiv4SlideShowInfosCiv4SlideShowRandomInfosCiv4SpaceShipInfosCiv4ThroneRoomeInfosCiv4ThroneRoomCameraInfosCiv4ThroneRoomStyleInfosCiv4WorldPickerInfos

Misc:

Civ4AttachableInfosCiv4CameraOverlayInfosCiv4DetailManagerCiv4EffectInfosCiv4QuestInfosCiv4RiverInfosCiv4RouteInfosCiv4TerrainPlainInfosCiv4TutorialInfosCiv4WaterPlaneInfos

Technologies:

Civ4TechInfos

Terrain:

Civ4BonusClassInfosCiv4BonusInfosCiv4FeatureInfosCiv4ImprovementInfosCiv4SymbolMeshPathsCiv4TerrainInfosCiv4TerrainSettingsCiv4YieldInfos

Units:

Civ4AnimationInfosCiv4AnimationPathInfosCiv4AutomateInfosCiv4BuildInfosCiv4CommandInfosCiv4ControlInfosCiv4EntityEventInfosCiv4FormationInfosCiv4MissionInfosCiv4PromotionInfosCiv4SpecialUnitInfosCiv4UnitClassInfosCiv4UnitInfos

Schemas:

Civ4GlobalDefinesSchemaCiv4GlobalTypesSchemaCiv4ArtDefinesSchemaAudioDefinesSchemaAudioScriptSchemaCiv4BasicInfoSchemaCiv4BuildingSchemaCiv4LSystemSchemaCiv4CivilizationSchemaCiv4EventSchemaCiv4GameInfoSchemaCiv4InterfaceSchemaCiv4MiscSchemaCiv4TutorialSchemaCiv4DetailManagerSchemaCiv4TechnologiesSchemaCiv4TerrainSchemaCiv4FormationSchemaCiv4UnitSchema

Italics: Beyond the Sword only