Civ4BuildingClassInfos
The Civ4BuildingClassInfos file defines what building classes exist in the game. Building classes relate to the unique building system; a unique building has the same building class as the building it replaces.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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Tags
Headers
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
Tag Name | Description |
---|---|
BuildingClassInfo | Main bracket for each entry |
Type | Label that is used for entry in all other XML files |
Text
Tag Name | Description |
---|---|
Description | Name of default building for the entry |
DefaultBuilding | The default building used when there is no unique building replacing it |
Integers
All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.
Tag Name | Description |
---|---|
iMaxGlobalInstances | Number of building class that can exist in the world; used for world wonders |
iMaxTeamInstances | Number of building class that can exist in one team |
iMaxPlayerInstances | Number of building class that can exist for a player; used for national wonders |
iExtraPlayerInstances | Number of building class that can be constructed if the limit has already been reached (used to allow the Palace to be moved) |
Boolean
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
Tag Name | Description |
---|---|
bNoLimit | Whether there is a limit on the number that can be constructed |
bMonument | Nothing. Unused Tag. |
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Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<BuildingClassInfo> <Type>BUILDINGCLASS_PALACE</Type> <Description>TXT_KEY_BUILDING_PALACE</Description> <iMaxGlobalInstances>-1</iMaxGlobalInstances> <iMaxTeamInstances>-1</iMaxTeamInstances> <iMaxPlayerInstances>1</iMaxPlayerInstances> <iExtraPlayerInstances>1</iExtraPlayerInstances> <bNoLimit>1</bNoLimit> <bMonument>0</bMonument> <DefaultBuilding>BUILDING_PALACE</DefaultBuilding> <VictoryThresholds/> </BuildingClassInfo>