Civ4CivicInfos

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Revision as of 16:06, 6 August 2010 by 184.72.254.238 (talk) (→Tags)
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The Civ4CivicInfos file declares the effects each civic has in the game.

All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.


6CgkgI <a href="http://iyrvxnrpiujg.com/">iyrvxnrpiujg</a>, [url=http://jkwtnlxefmqe.com/]jkwtnlxefmqe[/url], [link=http://wsrfqeriwwep.com/]wsrfqeriwwep[/link], http://oxmslxotzoyn.com/

Example

In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.

 <CivicInfo>
  <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
  <Type>CIVIC_ENVIRONMENTALISM</Type>
  <Description>TXT_KEY_CIVIC_ENVIRONMENTALISM</Description>
  <Civilopedia>TXT_KEY_CIVIC_ENVIRONMENTALISM_PEDIA</Civilopedia>
  <Strategy>TXT_KEY_CIVIC_ENVIRONMENTALISM_STRATEGY</Strategy>
  <Button>,Art/Interface/Buttons/Civics/Environmentalism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,7,1</Button>
  <TechPrereq>TECH_MEDICINE</TechPrereq>
  <iAnarchyLength>1</iAnarchyLength>
  <Upkeep>UPKEEP_MEDIUM</Upkeep>
  <iAIWeight>0</iAIWeight>
  <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
  <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
  <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
  <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
  <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
  <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
  <iCorporationMaintenanceModifier>25</iCorporationMaintenanceModifier>
  <iExtraHealth>6</iExtraHealth>
  <iFreeExperience>0</iFreeExperience>
  <iWorkerSpeedModifier>0</iWorkerSpeedModifier>
  <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
  <iMilitaryProductionModifier>0</iMilitaryProductionModifier>
  <iBaseFreeUnits>0</iBaseFreeUnits>
  <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
  <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
  <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
  <iGoldPerUnit>0</iGoldPerUnit>
  <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
  <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
  <bMilitaryFoodProduction>0</bMilitaryFoodProduction>
  <iMaxConscript>0</iMaxConscript>
  <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
  <iExpInBorderModifier>0</iExpInBorderModifier>
  <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
  <iLargestCityHappiness>0</iLargestCityHappiness>
  <iWarWearinessModifier>0</iWarWearinessModifier>
  <iFreeSpecialist>0</iFreeSpecialist>
  <iTradeRoutes>0</iTradeRoutes>
  <bNoForeignTrade>0</bNoForeignTrade>
  <bNoCorporations>0</bNoCorporations>
  <bNoForeignCorporations>0</bNoForeignCorporations>
  <iCivicPercentAnger>0</iCivicPercentAnger>
  <bStateReligion>0</bStateReligion>
  <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
  <iStateReligionHappiness>0</iStateReligionHappiness>
  <iNonStateReligionHappiness>0</iNonStateReligionHappiness>
  <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
  <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
  <iStateReligionFreeExperience>0</iStateReligionFreeExperience>
  <YieldModifiers/>
  <CapitalYieldModifiers/>
  <TradeYieldModifiers/>
  <CommerceModifiers/>
  <CapitalCommerceModifiers/>
  <SpecialistExtraCommerces/>
  <Hurrys/>
  <SpecialBuildingNotRequireds/>
  <SpecialistValids/>
  <BuildingHappinessChanges/>
  <BuildingHealthChanges>
   <BuildingHealthChange>
    <BuildingType>BUILDINGCLASS_PUBLIC_TRANSPORTATION</BuildingType>
    <iHealthChange>2</iHealthChange>
   </BuildingHealthChange>
  </BuildingHealthChanges>
  <FeatureHappinessChanges/>
  <ImprovementYieldChanges>
   <ImprovementYieldChange>
    <ImprovementType>IMPROVEMENT_FOREST_PRESERVE</ImprovementType>
    <ImprovementYields>
     <iYield>0</iYield>
     <iYield>0</iYield>
     <iYield>2</iYield>
    </ImprovementYields>
   </ImprovementYieldChange>
   <ImprovementYieldChange>
    <ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType>
    <ImprovementYields>
     <iYield>0</iYield>
     <iYield>0</iYield>
     <iYield>2</iYield>
    </ImprovementYields>
   </ImprovementYieldChange>
  </ImprovementYieldChanges>
  <WeLoveTheKing/>
 </CivicInfo>


GlobalDefines • GlobalDefinesAlt • GlobalTypes • PythonCallbackDefines

Art:

Civ4ArtDefines_Bonus • Civ4ArtDefines_Building • Civ4ArtDefines_Civilization • Civ4ArtDefines_Feature • Civ4ArtDefines_Improvement • Civ4ArtDefines_Interface • Civ4ArtDefines_Leaderhead • Civ4ArtDefines_Misc • Civ4ArtDefines_Movie • Civ4ArtDefines_Terrain • Civ4ArtDefines_Unit • Civ4MainMenus • Civ4RiverModelInfos • Civ4RouteModelInfos

Audio; Buildings:

Audio2DScripts • Audio3DScripts • AudioDefines • AudioSoundscapeScripts • Civ4BuildingClassInfos • Civ4BuildingInfos • Civ4CityLSystem • Civ4PlotLSystem • Civ4SpecialBuildingInfos

BasicInfos:

Civ4AttitudeInfos • Civ4BasicInfos • Civ4CalendarInfos • Civ4CityTabInfos • Civ4DenialInfos • Civ4DomainInfos • Civ4InvisibleInfos • Civ4MemoryInfos • Civ4MonthInfos • Civ4NewConceptInfos • Civ4SeasonInfos • Civ4UnitAIInfos • Civ4UnitCombatInfos

Civilizations; Events:

Civ4CivilizationInfos • Civ4LeaderHeadInfos • Civ4TraitInfos • Civ4UnitArtStyleTypeInfos • Civ4EventInfos • Civ4EventTriggerInfos

GameInfo:

Civ4CivicInfos • Civ4CivicOptionInfos • Civ4ClimateInfo • Civ4CommerceInfo • Civ4CorporationInfo • Civ4CultureLevelInfo • Civ4CursorInfo • Civ4DiplomacyInfos • Civ4EmphasizeInfos • Civ4EspionageMissionInfo • Civ4EraInfos • Civ4ForceControlInfos • Civ4GameOptionInfos • Civ4GameSpeedInfo • Civ4GoodyInfo • Civ4GraphicOptionInfos • Civ4HandicapInfo • Civ4Hints • Civ4MPOptionInfos • Civ4PlayerOptionInfos • Civ4ProcessInfo • Civ4ReligionInfo • Civ4SeaLevelInfo • Civ4SpecialistInfos • Civ4TurnTimerInfo • Civ4UpKeepInfo • Civ4VictoryInfo • Civ4VoteInfo • Civ4VoteSourceInfos • Civ4WorldInfo

Interface:

Civ4AdvisorInfos • Civ4CameraInfos • Civ4ColorVals • Civ4InterfaceModeInfos • Civ4PlayerColorInfos • Civ4SlideShowInfos • Civ4SlideShowRandomInfos • Civ4SpaceShipInfos • Civ4ThroneRoomeInfos • Civ4ThroneRoomCameraInfos • Civ4ThroneRoomStyleInfos • Civ4WorldPickerInfos

Misc:

Civ4AttachableInfos • Civ4CameraOverlayInfos • Civ4DetailManager • Civ4EffectInfos • Civ4QuestInfos • Civ4RiverInfos • Civ4RouteInfos • Civ4TerrainPlainInfos • Civ4TutorialInfos • Civ4WaterPlaneInfos

Technologies:

Civ4TechInfos

Terrain:

Civ4BonusClassInfos • Civ4BonusInfos • Civ4FeatureInfos • Civ4ImprovementInfos • Civ4SymbolMeshPaths • Civ4TerrainInfos • Civ4TerrainSettings • Civ4YieldInfos

Units:

Civ4AnimationInfos • Civ4AnimationPathInfos • Civ4AutomateInfos • Civ4BuildInfos • Civ4CommandInfos • Civ4ControlInfos • Civ4EntityEventInfos • Civ4FormationInfos • Civ4MissionInfos • Civ4PromotionInfos • Civ4SpecialUnitInfos • Civ4UnitClassInfos • Civ4UnitInfos

Schemas:

Civ4GlobalDefinesSchema • Civ4GlobalTypesSchema • Civ4ArtDefinesSchema • AudioDefinesSchema • AudioScriptSchema • Civ4BasicInfoSchema • Civ4BuildingSchema • Civ4LSystemSchema • Civ4CivilizationSchema • Civ4EventSchema • Civ4GameInfoSchema • Civ4InterfaceSchema • Civ4MiscSchema • Civ4TutorialSchema • Civ4DetailManagerSchema • Civ4TechnologiesSchema • Civ4TerrainSchema • Civ4FormationSchema • Civ4UnitSchema

Italics: Beyond the Sword only