Civ4EntityEventInfos
The Civ4EntityEventInfos file relates to unit animations.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
Tags
Headers
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
Tag Name | Description |
---|---|
EntityEventInfo | Main bracket for each entry |
Type | Name used in other files |
Boolean
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
Tag Name | Description |
---|---|
bUpdateFormation | Whether or not the game needs to update the unit formation after the animation |
Lists (Multi-line)
All List tags consist of an opening/closing tag, which is shown here, and then each entry within it is another tag with the same name as the parent tag, minus the "s" (i.e. singular, rather than plural).
Tag Name | Description |
---|---|
AnimationPathTypes | Animation path types used in the animation |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<EntityEventInfo> <Type>ENTITY_EVENT_IDLE</Type> <AnimationPathTypes> <AnimationPathType>ANIMATIONPATH_IDLE</AnimationPathType> </AnimationPathTypes> <bUpdateFormation>1</bUpdateFormation> </EntityEventInfo>