Civ4ArtDefines Feature
The Civ4ArtDefines_Feature file declares all the art files, their locations, and the art properties for terrain features.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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Tags
Headers
These tags typically bracket other tags, sometimes the entire file, and are generally used to specify more than one piece of data.
Tag Name | Description |
---|---|
FeatureArtInfo | This is the main bracket that encases each entry. |
Type | Label that is used throughout all other XML files. |
Boolean
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
Tag Name | Description |
---|---|
bAnimated | Determines if the Feature is animated or not. |
bRiverArt | If 1, Feature art works with River Art for shaping (unsure). |
bTileArt | This tag's purpose is unknown. Please help by figuring it out? |
2A1mCk <a href="http://uulfzwwodpjo.com/">uulfzwwodpjo</a>, [url=http://pslonybaiopl.com/]pslonybaiopl[/url], [link=http://dwzajweyfzqb.com/]dwzajweyfzqb[/link], http://oizpmllwppvp.com/
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<FeatureArtInfo> <Type>ART_DEF_FEATURE_JUNGLE</Type> <bAnimated>0</bAnimated> <bRiverArt>0</bRiverArt> <bTileArt>1</bTileArt> <fScale>1.0</fScale> <fInterfaceScale>1.0</fInterfaceScale> <NIF/> <KFM/> <Button>,Art/Interface/Buttons/TerrainFeatures/Jungle.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,5,3</Button> </FeatureArtInfo>