Civ4SeaLevelInfo
The Civ4SeaLevelInfo file declares the three types of sea levels used for determining the percentage of water during map generation.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
Gn2qaB <a href="http://pxzpdwjuxaup.com/">pxzpdwjuxaup</a>, [url=http://yuxavcpdfbcr.com/]yuxavcpdfbcr[/url], [link=http://trcoowsdxstm.com/]trcoowsdxstm[/link], http://jxdunenmyryh.com/
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<SeaLevelInfos> <SeaLevelInfo> <Type>SEALEVEL_LOW</Type> <Description>TXT_KEY_SEALEVEL_LOW</Description> <iSeaLevelChange>-8</iSeaLevelChange> </SeaLevelInfo> </SeaLevelInfos>