Civ4CivicInfos
From Civilization Modding Wiki
The Civ4CivicInfos file declares the effects each civic has in the game.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
6CgkgI <a href="http://iyrvxnrpiujg.com/">iyrvxnrpiujg</a>, [url=http://jkwtnlxefmqe.com/]jkwtnlxefmqe[/url], [link=http://wsrfqeriwwep.com/]wsrfqeriwwep[/link], http://oxmslxotzoyn.com/
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<CivicInfo> <CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType> <Type>CIVIC_ENVIRONMENTALISM</Type> <Description>TXT_KEY_CIVIC_ENVIRONMENTALISM</Description> <Civilopedia>TXT_KEY_CIVIC_ENVIRONMENTALISM_PEDIA</Civilopedia> <Strategy>TXT_KEY_CIVIC_ENVIRONMENTALISM_STRATEGY</Strategy> <Button>,Art/Interface/Buttons/Civics/Environmentalism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,7,1</Button> <TechPrereq>TECH_MEDICINE</TechPrereq> <iAnarchyLength>1</iAnarchyLength> <Upkeep>UPKEEP_MEDIUM</Upkeep> <iAIWeight>0</iAIWeight> <iGreatPeopleRateModifier>0</iGreatPeopleRateModifier> <iGreatGeneralRateModifier>0</iGreatGeneralRateModifier> <iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier> <iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier> <iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier> <iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier> <iCorporationMaintenanceModifier>25</iCorporationMaintenanceModifier> <iExtraHealth>6</iExtraHealth> <iFreeExperience>0</iFreeExperience> <iWorkerSpeedModifier>0</iWorkerSpeedModifier> <iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier> <iMilitaryProductionModifier>0</iMilitaryProductionModifier> <iBaseFreeUnits>0</iBaseFreeUnits> <iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits> <iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent> <iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent> <iGoldPerUnit>0</iGoldPerUnit> <iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit> <iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit> <bMilitaryFoodProduction>0</bMilitaryFoodProduction> <iMaxConscript>0</iMaxConscript> <bNoUnhealthyPopulation>0</bNoUnhealthyPopulation> <iExpInBorderModifier>0</iExpInBorderModifier> <bBuildingOnlyHealthy>0</bBuildingOnlyHealthy> <iLargestCityHappiness>0</iLargestCityHappiness> <iWarWearinessModifier>0</iWarWearinessModifier> <iFreeSpecialist>0</iFreeSpecialist> <iTradeRoutes>0</iTradeRoutes> <bNoForeignTrade>0</bNoForeignTrade> <bNoCorporations>0</bNoCorporations> <bNoForeignCorporations>0</bNoForeignCorporations> <iCivicPercentAnger>0</iCivicPercentAnger> <bStateReligion>0</bStateReligion> <bNoNonStateReligionSpread>0</bNoNonStateReligionSpread> <iStateReligionHappiness>0</iStateReligionHappiness> <iNonStateReligionHappiness>0</iNonStateReligionHappiness> <iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier> <iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier> <iStateReligionFreeExperience>0</iStateReligionFreeExperience> <YieldModifiers/> <CapitalYieldModifiers/> <TradeYieldModifiers/> <CommerceModifiers/> <CapitalCommerceModifiers/> <SpecialistExtraCommerces/> <Hurrys/> <SpecialBuildingNotRequireds/> <SpecialistValids/> <BuildingHappinessChanges/> <BuildingHealthChanges> <BuildingHealthChange> <BuildingType>BUILDINGCLASS_PUBLIC_TRANSPORTATION</BuildingType> <iHealthChange>2</iHealthChange> </BuildingHealthChange> </BuildingHealthChanges> <FeatureHappinessChanges/> <ImprovementYieldChanges> <ImprovementYieldChange> <ImprovementType>IMPROVEMENT_FOREST_PRESERVE</ImprovementType> <ImprovementYields> <iYield>0</iYield> <iYield>0</iYield> <iYield>2</iYield> </ImprovementYields> </ImprovementYieldChange> <ImprovementYieldChange> <ImprovementType>IMPROVEMENT_WINDMILL</ImprovementType> <ImprovementYields> <iYield>0</iYield> <iYield>0</iYield> <iYield>2</iYield> </ImprovementYields> </ImprovementYieldChange> </ImprovementYieldChanges> <WeLoveTheKing/> </CivicInfo>