Audio3DScripts
The Audio3DScripts file defines attributes for sounds used by 3D sound script operations. These attributes define how and if sound is played at a distance from a source. Most notably, when you are zoomed into a resource (e.g. cows) on the map screen, they are louder the closer you are zoomed in and if they are centered on the screen.
All tags must be opened and closed; the first is the "open", the second the "close" tag. If nothing goes inside a "list tag", then it should just be the opening tag with a "/" before the closing bracket. The following tables contain all available tags, as well as their purpose and accepted values.
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Tags
pGTaay <a href="http://pdbatpzncenn.com/">pdbatpzncenn</a>, [url=http://ogbbpooxoizw.com/]ogbbpooxoizw[/url], [link=http://kyigmxaczvqk.com/]kyigmxaczvqk[/link], http://yxqzwjiatzrg.com/
Integer
All of these tags have a numerical value. Though it sometimes can be negative, it usually is not.
Tag Name | Description |
---|---|
iMinVolume | Minimum volume to play this sound. Values from 0 to 100. |
iMaxVolume | Maximum volume to play this sound. Values from 0 to 100. |
iPitchChangeDown | unknown. Negative values (in Hz? Known values are 0, -2000, -3000, -4000, -5000, -7000) |
iPitchChangeUp | unknown. Positive values (in Hz? known values are 0, 2000, 3000, 4000, 5000, 7000) |
iMinTimeDelay | unknown. Minimum time delay before playing sound. Values in milliseconds |
iMaxTimeDelay | unknown. Maximum time delay before playing sound. Values in milliseconds. |
iLengthOfSound | unknown. Set to 0. |
iMinVelocity | unknown. Minimum velocity to play the sound. Set to 0 |
iMaxVelocity | unknown. Maximum velocity to play the sound. Set to 0. |
iMinDistanceFromListener | unknown. Minimum distance in meters from listen before playing the sound. |
iMaxDistanceFromListener | unknown. Maximum distance in meters from listen before playing the sound. |
iMinDistanceForMaxVolume | Minimum distance in meters to play the sound at maximum volume. |
iMaxDistanceForMaxVolume | Maximum distance in meters to play the sound at maximum volume. |
iMinCutoffDistance | Minimum distance in meters before stop playing the sound. |
iMaxCutoffDistance | Maximum distance in meters before stop playing the sound. |
iNotPlayPercent | unknown. Set to 0. (Beyond the Sword only) |
Boolean
All of these can either be 1 (on, or true) or 0 (off, or false). Be careful, as you can wind up with a double-negative, which the game will interpret as "True".
Tag Name | Description |
---|---|
bLooping | Indicates whether the sound will "loop", ie: repeat indefinitely. |
bTaperForSoundtracks | unknown. Set to 0. |
Floating
Tag Name | Description |
---|---|
fMinDryLevel | unknown. Set to 1.0. |
fMaxDryLevel | unknown. Set to 1.0. |
fMinWetLevel | unknown. Values between 0.0 - 1.0. |
fMaxWetLevel | unknown. Values between 0.0 - 1.0. |
Example
In the following example of code, please note that there is a specific order of all of the tags. You must list the tags in this order for the game to properly interpret your file.
<Script3DSound> <ScriptID>AS3D_ERROR</ScriptID> <SoundID>SND_ERROR</SoundID> <SoundType>GAME_SFX</SoundType> <iMinVolume>80</iMinVolume> <iMaxVolume>80</iMaxVolume> <iPitchChangeDown>0</iPitchChangeDown> <iPitchChangeUp>0</iPitchChangeUp> <bLooping>0</bLooping> <iMinTimeDelay>0</iMinTimeDelay> <iMaxTimeDelay>0</iMaxTimeDelay> <StartPosition>FRONT</StartPosition> <EndPosition>FRONT</EndPosition> <iMinVelocity>0</iMinVelocity> <iMaxVelocity>0</iMaxVelocity> <iMinDistanceFromListener>0</iMinDistanceFromListener> <iMaxDistanceFromListener>0</iMaxDistanceFromListener> <iMinDistanceForMaxVolume>100000</iMinDistanceForMaxVolume> <iMaxDistanceForMaxVolume>100000</iMaxDistanceForMaxVolume> <iMinCutoffDistance>100000</iMinCutoffDistance> <iMaxCutoffDistance>100000</iMaxCutoffDistance> <bTaperForSoundtracks>0</bTaperForSoundtracks> <iLengthOfSound>0</iLengthOfSound> <fMinDryLevel>1.0</fMinDryLevel> <fMaxDryLevel>1.0</fMaxDryLevel> <fMinWetLevel>0.0</fMinWetLevel> <fMaxWetLevel>0.0</fMaxWetLevel> </Script3DSound>